two interlocking stories: one about exploring a post-apocalypse city while being haunted by a lich; and the other about a terrible, awful breakup. my most ambitious project yet and also the project i'm proudest of so far. took over 2 years to make!!!
an ep of experimental sounds; it's a departure from dream eater's crunchy aggressiveness back to ancient structures's melancholy soundtrack-ish sound. i think this one tells a different kind of story than the latter, but it's still there.
the biggest project i've worked on in 2021 and my first project with vocals. it's deeply personal and so it's been pretty difficult to share, but at the same time i feel like it'd be hard to keep it in.
the lp explores a lot of feelings i experienced from late 2019 to late 2020 around transitioning + living on my own + dropping out of grad school + figuring out where my life was going to go from there. more than anything it's a means of processing what i couldn't really process as i was going through it.
the average song length on this lp is over 5 minutes. make of that what you will.
my first solo lp and the most coherent project i've worked on. my goal with this lp was to tell a story with sounds, and i think i did a good job. it feels like a soundtrack to something that doesn't exist.
contributed boss music to finite reflection studios' top-down minimalist soulslike void sols. it's mostly experimental breakcore and industrial, a little more aggressive than my usual work…but something tells me i'll be writing more like this in the future.
find the soundtrack here :)
wrote two tracks (and a jingle) for a game with syruption and morocerasus for ATL gamedevs jam 2024. it's a precision platformer starring a poison dart frog with a cool jacket and those triangle shades. you know the ones.
i also did tileset art and setup and background art for this project, as well as sound design. it was a lot of fun to branch out beyond my comfort zone of just doing music.
wrote a soundtrack to a gamejam game with spex130, thothbubble, iamhand, frostymm, and a few others.
written with a couple fun constraints:
coming soon
full original soundtrack to laserblast studios' point & click murder mystery, thin ice.
a fun little commission for a friend, <broken snes haver>. it's a spooky arrangement of the bgm for world 3 of super mario world (vanilla dome) that extensively samples an unrecognizably corrupted version of the actual bgm.
i worked on this as a break from we will not walk onward into the sea, and it uses some of the same techniques i was working on refining for that ep.
a standalone single, and the thing i'm proudest of from early 2020. it's a 3-movement symphony of an electronic piece — definitely more pretentious than usual.